No results found for your search
Designing your user experience for a mobile app has its constraints. Here are the 5 you need to be aware of to create a UX design that works.
Yeah awesome article - @kendrickwang I think so many people falsely extrapolate web usage to mobile without appreciating its constraints and different challenges. People do get distracted and I personally am not 'price sensitive' with app purchase but am definitely storage sensitive.
Thanks for the kind words Edward. :) I agree. there are a lot of subtle differences that many teams still don't understand.
Something I can recommend:
At Fileboard we actually use mobile UX constrains to simplify the design of our desktop app. While we were designing our mobile app, we found out that mobile constrains forced us to make workflows much easier to understand for our users.
We then decided to design our desktop app as a mobile app, and the result is that we now have a desktop UI that is much simpler. to use.
(Of course it has fancy stuff that you can't do on mobile, and we didn't use mobile patterns on desktop. We just used the design constrains).
Awesome to hear Satya. Sounds like the perfect example. We've also noticed is that the constraints of mobile apps actually tends to make products better. More flaws are revealed and they force you to dig deeper into why certain user behaviors occur.
Big S/O to @kendrickwang for putting together this awesome piece!
Thanks for sharing. I totally agree with #4. It is annoying to wait for 7 days to get approved by Apple.
will they ever resolve this? if so, how?
That's one of the big problems we're trying to tackle at Apptimize :) New product coming soon...
Join over 70,000 growth pros from companies like Uber, Pinterest & Twitter
Use the feedback box below if you have a question, comment or general feedback.
Your feedback has been sent.
Sweet! The link has been copied to your clip boardy board!
Flash isn't supported. Please copy the link manually.